Included in Content Updates:
Squad Battle Playlist Refresh
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Longshore is a full remake/remaster of the iconic multiplayer map from Halo 3, recreated in Halo Infinite with updated visuals, refined traversal, and gameplay tuning designed around Halo Infinite’s movement systems and combat sandbox.
The project focused on preserving the original map’s asymmetrical combat flow, vehicle routing, and large-scale sandbox gameplay while enhancing environmental fidelity, atmosphere, and gameplay readability for modern matchmaking experiences.
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My Contributions:
-Led a small development team throughout production
-Designed and created the gameplay greybox entirely within Halo Infinite Forge
-Tuned scale and traversal around Halo Infinite’s movement mechanics and sandbox gameplay
-Directed the map’s visual art style and environmental presentation
-Created the majority of the environment art and detailing
-Implemented gameplay layout, combat flow, and weapon placements
-Completed lighting, atmosphere, and final visual polish
-Implemented level audio and ambient soundscape design
-Oversaw gameplay testing, iteration, and final production direction
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Tools & Workflow:
-Halo Infinite Forge
-In-engine gameplay greyboxing workflow
-Modular environment art workflow
-Audio setup and ambient environment design
-Competitive gameplay testing and iteration
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Project Highlights:
-Modern recreation of a classic large-scale Halo multiplayer map
-Built entirely within Halo Infinite Forge without external asset pipeline workflows
-Preserved Longshore’s recognizable vehicle routes and asymmetrical gameplay flow
-Enhanced atmosphere through updated lighting, environmental art, and audio design
-Featured as part of a Halo Infinite Squad Battle playlist refresh
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Official Blog Posts:
https://www.halowaypoint.com/news/haloween-ii-operation-launch#squadbattle
https://www.halowaypoint.com/news/forge-features-15
Official Trailer: Halloween 2