Included in Content Updates:
Legacy Operation: Delta Arena
|
Ivory Tower is a remake/remaster of the iconic multiplayer map from Halo 2, recreated in Halo Infinite with updated scale tuning and gameplay adjustments designed around Halo Infinite’s movement systems and combat sandbox.
|
The project focused on preserving the original map’s vertical combat spaces, interconnected pathways, and fast arena gameplay while modernizing the gameplay foundation for Halo Infinite’s movement and sandbox systems.
|
My Contributions:
-Designed and created the gameplay greybox in Blender
-Tuned map scale and traversal around Halo Infinite’s movement mechanics
-Utilized a custom “Blender to Forge” pipeline to import the blockout into Halo Infinite
-Prepared the level for production handoff to an external development team
-Established the structural gameplay foundation used for final map production
|
Tools & Workflow:
-Blender
-Halo Infinite Forge
-Custom “Blender to Forge” greybox import pipeline
-Gameplay blockout and traversal design
|
Project Highlights:
-Modern gameplay recreation of a classic Halo arena experience
-Designed foundational gameplay flow and traversal for Halo Infinite’s sandbox
-Preserved Ivory Tower’s recognizable vertical combat structure and arena flow
-Utilized external 3D workflows to accelerate greybox production
|
Official Blog Posts:
https://www.halowaypoint.com/news/legacy-operation-launch
https://www.halowaypoint.com/news/delta-arena-halo-3-legacy
Official Release Trailer