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Halo Infinite | Lockout

Included in Content Updates:
Operation: Great Journey
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Lockout / Canopy is a reimagined remake of the iconic multiplayer map from Halo 2, recreated in Halo Infinite with a completely new artistic direction inspired by ancient Forerunner architecture, elevated treetop environments, and atmospheric jungle ruins reminiscent of classic Halo environmental storytelling.
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Rather than creating a direct visual recreation, the project focused on transforming the map’s atmosphere and presentation while preserving the fast-paced vertical gameplay, interconnected sightlines, and precision combat flow that defined the original Lockout experience.
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My Contributions:
-Led a small development team throughout production
-Designed and created the gameplay greybox in Blender
-Utilized a custom “Blender to Forge” pipeline to import the blockout into Halo Infinite Forge
-Tuned vertical scale and traversal around Halo Infinite’s movement mechanics and sandbox gameplay
-Developed the reimagined artistic direction and environmental presentation
-Reimagined the map as an ancient Forerunner treetop temple environment
-Created the majority of the environment art and structural detailing
-Implemented gameplay layout, combat flow, and weapon placements
-Completed lighting, atmosphere, and final visual polish
-Implemented level audio and ambient soundscape design
-Oversaw gameplay testing, iteration, and final production direction
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Tools & Workflow:
-Blender
-Halo Infinite Forge
-Custom “Blender to Forge” greybox import pipeline
-Modular environment art workflow
-Audio setup and ambient environment design
-Competitive gameplay testing and iteration
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Project Highlights:
-Full artistic reinterpretation of a classic Halo 2 competitive map
-Inspired by ancient Forerunner temples and treetop jungle environments
-Preserved Lockout’s recognizable vertical gameplay flow and precision combat pacing
-Enhanced atmosphere through cinematic lighting, environmental storytelling, and ambient audio design
-Combined Halo 2-inspired gameplay settings with a completely reimagined visual identity
-Built using a custom external production pipeline for rapid iteration and development efficiency
-Featured as part of Halo Infinite’s Operation: Great Journey Delta Arena playlist
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Official Blog Posts:
https://www.halowaypoint.com/news/playlist-overview-great-journey

Halo 2 Lockout Remastered and Reskinned in Halo Infinite

Halo 2 Lockout Remastered and Reskinned in Halo Infinite

Blender to Forge Blockout

Blender to Forge Blockout

Blender to Forge Blockout

Blender to Forge Blockout

Blender to Forge Blockout

Blender to Forge Blockout

Blender to Forge Blockout

Blender to Forge Blockout

Halo 2 Lockout as "Canopy" Guardian Inspired Theme

Halo 2 Lockout as "Canopy" Guardian Inspired Theme

Halo 2 Lockout as "Canopy" Ancient Battle Grounds in the Trees

Halo 2 Lockout as "Canopy" Ancient Battle Grounds in the Trees

Personal Edit: Promotional Trailer

Official Release Trailer