Included in Content Updates:
Operation: Great Journey
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Lockout / Canopy is a reimagined remake of the iconic multiplayer map from Halo 2, recreated in Halo Infinite with a completely new artistic direction inspired by ancient Forerunner architecture, elevated treetop environments, and atmospheric jungle ruins reminiscent of classic Halo environmental storytelling.
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Rather than creating a direct visual recreation, the project focused on transforming the map’s atmosphere and presentation while preserving the fast-paced vertical gameplay, interconnected sightlines, and precision combat flow that defined the original Lockout experience.
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My Contributions:
-Led a small development team throughout production
-Designed and created the gameplay greybox in Blender
-Utilized a custom “Blender to Forge” pipeline to import the blockout into Halo Infinite Forge
-Tuned vertical scale and traversal around Halo Infinite’s movement mechanics and sandbox gameplay
-Developed the reimagined artistic direction and environmental presentation
-Reimagined the map as an ancient Forerunner treetop temple environment
-Created the majority of the environment art and structural detailing
-Implemented gameplay layout, combat flow, and weapon placements
-Completed lighting, atmosphere, and final visual polish
-Implemented level audio and ambient soundscape design
-Oversaw gameplay testing, iteration, and final production direction
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Tools & Workflow:
-Blender
-Halo Infinite Forge
-Custom “Blender to Forge” greybox import pipeline
-Modular environment art workflow
-Audio setup and ambient environment design
-Competitive gameplay testing and iteration
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Project Highlights:
-Full artistic reinterpretation of a classic Halo 2 competitive map
-Inspired by ancient Forerunner temples and treetop jungle environments
-Preserved Lockout’s recognizable vertical gameplay flow and precision combat pacing
-Enhanced atmosphere through cinematic lighting, environmental storytelling, and ambient audio design
-Combined Halo 2-inspired gameplay settings with a completely reimagined visual identity
-Built using a custom external production pipeline for rapid iteration and development efficiency
-Featured as part of Halo Infinite’s Operation: Great Journey Delta Arena playlist
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Official Blog Posts:
https://www.halowaypoint.com/news/playlist-overview-great-journey
Personal Edit: Promotional Trailer
Official Release Trailer