Included in Official Content Updates:
-Operation: Delta Arena
-Operation: Halo 3 Refueled
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High Ground is a remake/remaster of the classic asymmetric multiplayer map from Halo 3, recreated in Halo Infinite with updated visuals, gameplay refinement, and modernized scale tuning to support Halo Infinite’s movement systems and sandbox gameplay.
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The project focused on preserving the identity and strategic flow of the original map while enhancing environmental detail, atmosphere, and traversal for a modern multiplayer experience.
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My Contributions:
-Led a small development team throughout production
-Designed and created the gameplay greybox
-Tuned scale and traversal around Halo Infinite’s movement mechanics and combat sandbox
-Directed the visual style and environmental art direction
-Created the majority of the map’s art and environmental detailing
-Implemented gameplay layout, weapon placements, and combat flow
-Completed lighting, atmosphere, and final visual polish
-Managed gameplay iteration, testing, and production direction
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Tools & Workflow:
-Blender
-Halo Infinite Forge
-Custom “Blender to Forge” greybox import pipeline
-Modular environment art workflow
-Competitive gameplay iteration and testing
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Project Highlights:
Modern recreation of a fan-favorite Halo battleground
-Preserved the asymmetric combat flow and recognizable layout of the original map
-Updated environmental fidelity and gameplay readability for Halo Infinite
-Combined external 3D workflows with Forge tooling to accelerate development and iteration
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Official Blog Posts:
https://www.halowaypoint.com/news/legacy-operation-launch
https://www.halowaypoint.com/news/delta-arena-halo-3-legacy
https://www.halowaypoint.com/news/halo-3-refueled-halo-infinite
Personal Edit: High Ground Fly Through
Personal Edit: Legacy Arena Trailer