Included in Official Content Updates:
-Operation: Delta Arena
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Guardian the iconic multiplayer map from Halo 3, rebuilt in Halo Infinite with an entirely new visual direction inspired by the ancient Forerunner ruins and jungle environments of Delta Halo from Halo 2.
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Rather than creating a direct visual recreation, the project focused on transforming the map’s atmosphere and environmental storytelling while preserving the fast-paced competitive gameplay flow that made the original Guardian a fan favorite.
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My Contributions:
-Led a small development team throughout production
-Designed and created the gameplay blockout
-Adapted map scale and traversal for Halo Infinite’s movement and combat sandbox
-Developed the new artistic vision and environmental direction
-Reimagined the map using a Halo 2-inspired Delta Halo ruins aesthetic
-Created the majority of the environment art and visual detailing
-Implemented gameplay layout, weapon flow, and combat spaces
-Completed lighting, atmosphere, and cinematic environmental polish
-Oversaw gameplay iteration, production workflow, and final presentation
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Tools & Workflow:
Blender
-Halo Infinite Forge
-Custom “Blender to Forge” greybox import pipeline
-Modular environment art workflow
-Competitive gameplay testing and iteration
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Project Highlights:
-Full artistic reinterpretation of a classic Halo multiplayer map
-Inspired by the visual identity of Delta Halo’s ancient jungle ruins
-Preserved Guardian’s recognizable competitive flow while delivering a completely new atmosphere
-Combined classic arena gameplay design with cinematic environmental storytelling
-Built using a custom external production pipeline to improve iteration speed and level workflow
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Official Blog Post:
https://www.halowaypoint.com/news/legacy-operation-launch
https://www.halowaypoint.com/news/delta-arena-halo-3-legacy
Personal Edit: Ambient Fly Over
Personal Edit: Promotional Trailer