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Halo Infinite | High Ground

Included in Official Content Updates:
-Operation: Delta Arena
-Operation: Halo 3 Refueled
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High Ground is a remake/remaster of the classic asymmetric multiplayer map from Halo 3, recreated in Halo Infinite with updated visuals, gameplay refinement, and modernized scale tuning to support Halo Infinite’s movement systems and sandbox gameplay.
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The project focused on preserving the identity and strategic flow of the original map while enhancing environmental detail, atmosphere, and traversal for a modern multiplayer experience.
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My Contributions:
-Led a small development team throughout production
-Designed and created the gameplay greybox
-Tuned scale and traversal around Halo Infinite’s movement mechanics and combat sandbox
-Directed the visual style and environmental art direction
-Created the majority of the map’s art and environmental detailing
-Implemented gameplay layout, weapon placements, and combat flow
-Completed lighting, atmosphere, and final visual polish
-Managed gameplay iteration, testing, and production direction
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Tools & Workflow:
-Blender
-Halo Infinite Forge
-Custom “Blender to Forge” greybox import pipeline
-Modular environment art workflow
-Competitive gameplay iteration and testing
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Project Highlights:
Modern recreation of a fan-favorite Halo battleground
-Preserved the asymmetric combat flow and recognizable layout of the original map
-Updated environmental fidelity and gameplay readability for Halo Infinite
-Combined external 3D workflows with Forge tooling to accelerate development and iteration
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Official Blog Posts:
https://www.halowaypoint.com/news/legacy-operation-launch
https://www.halowaypoint.com/news/delta-arena-halo-3-legacy
https://www.halowaypoint.com/news/halo-3-refueled-halo-infinite

Halo 3 High Ground Remaster

Halo 3 High Ground Remaster

Blender Greybox Overview " Front Gate"

Blender Greybox Overview " Front Gate"

Blender Greybox Overview "Objective Hut" and side Room Passage

Blender Greybox Overview "Objective Hut" and side Room Passage

Blender Greybox Overview "Back Base/AA Gun"

Blender Greybox Overview "Back Base/AA Gun"

Blender Greybox Overview "Front Gate" Looking Down to "Beach"

Blender Greybox Overview "Front Gate" Looking Down to "Beach"

View of the "Beach" (Attacking Team Spawn)

View of the "Beach" (Attacking Team Spawn)

Top View of the Attacking Teams Spawn

Top View of the Attacking Teams Spawn

Back Base Defenders Side "AA Gun"

Back Base Defenders Side "AA Gun"

View from the "Front Gate" Looking towards the "Objective Hut"

View from the "Front Gate" Looking towards the "Objective Hut"

Defending Teams Base "Short Cut"

Defending Teams Base "Short Cut"

Defending Teams Base "Garage"

Defending Teams Base "Garage"

View of the "Front Gate" From Attacking Teams Side

View of the "Front Gate" From Attacking Teams Side

Front Gate View From Camo Spawn

Front Gate View From Camo Spawn

Defending Teams Base "Pipe Room"

Defending Teams Base "Pipe Room"

View of the "Front Gate" From Defending Teams Side

View of the "Front Gate" From Defending Teams Side

Personal Edit: High Ground Fly Through

Personal Edit: Legacy Arena Trailer