Included in Official Content Updates:
-Operation: Delta Arena
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Foundry is a full recreation of the original Forge canvas map from Halo 3, rebuilt in Halo Infinite as a modern reinterpretation of the classic sandbox used for Forge creation. The goal of the project was to preserve the original experience while upgrading it to support modern visual fidelity, and modular building workflows.
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Beyond a simple remake, the map was reconstructed as a fully modular asset set, allowing players and creators to build in a way that closely mirrors the flexibility and creativity of the original Foundry experience, but within Halo Infinite’s updated engine and Forge tools.
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My Contributions:
-Led small team production and overall direction
-Designed and rebuilt the gameplay greybox and Forge layout
-Recreated original Foundry assets as a modular asset kit
-Developed asset for use in Forge creation workflows
-Adapted layout and scale to fit Halo Infinite movement and sandbox systems
-Created majority of environment art and structural pieces
-Implemented lighting, atmosphere, and visual polish
-Oversaw gameplay testing, iteration, and final map balance
-Managed integration of modular building functionality into map design
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Tools & Workflow:
-Blender
-Halo Infinite Forge
-Custom “Blender to Forge” greybox + asset pipeline
-Modular environment system design
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Project Highlights:
-Faithful recreation of the original Forge canvas experience from Halo 3
-Converted classic Foundry structures into a reusable modular asset library
-Designed specifically to support creative building workflows inside Halo Infinite
-Preserved legacy Forge identity while modernizing usability and scale
-Built to enhance community creativity through improved asset flexibility and readability
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Official Blog Post:
https://www.halowaypoint.com/news/legacy-operation-launch
https://www.halowaypoint.com/news/delta-arena-halo-3-legacy
Ambient Flythrough
Personal Edit: Promotional Trailer