Included in Official Content Updates:
Legacy Operation: Delta Arena
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Ghost Town is a full remake/remaster of the iconic multiplayer map from Halo 3, recreated in Halo Infinite with updated visuals, refined traversal, and gameplay tuning designed around Halo Infinite’s movement systems and combat sandbox.
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The project focused on preserving the original map’s tight lane-based combat, interconnected pathways, and close-to-mid range engagements while enhancing environmental storytelling, atmosphere, and gameplay readability for a modern competitive experience.
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My Contributions:
-Led a small development team throughout production
-Designed and created the gameplay greybox
-Tuned scale and traversal around Halo Infinite’s movement mechanics
-Directed the map’s visual art style and environmental presentation
-Created the majority of the environment art and structural detailing
-Implemented gameplay layout, combat flow, and weapon placements
-Completed lighting, atmosphere, and final visual polish
-Implemented level audio and ambient soundscape design
-Oversaw gameplay testing, iteration, and final production direction
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Tools & Workflow:
-Blender
-Halo Infinite Forge
-Custom “Blender to Forge” greybox import pipeline
-Modular environment art workflow
-Competitive gameplay testing and iteration
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Project Highlights:
-Modern recreation of a classic Halo competitive map
-Preserved Ghost Town’s recognizable combat flow and lane structure
-Enhanced atmosphere through updated environmental art, lighting, and audio design
-Adapted gameplay spaces for Halo Infinite’s movement systems and sandbox combat
-Built using a custom external production pipeline for rapid iteration and development efficiency
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Official Blog Posts:
https://www.halowaypoint.com/news/legacy-operation-launch
https://www.halowaypoint.com/news/delta-arena-halo-3-legacy
Personal Edit: Promotional Trailer
Personal Edit: Map Flyover