Included in Content Updates:
-Legacy Operation: Delta Arena
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Narrows is a full remake/remaster of the iconic symmetrical multiplayer map from Halo 3, recreated in Halo Infinite with updated visuals, refined scale adjustments, and gameplay tuning designed around Halo Infinite’s modern movement systems and sandbox combat.
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The project focused on preserving the recognizable bridge-focused combat and long sightline gameplay that defined the original map while enhancing environmental detail, lighting, and gameplay readability for a modern competitive experience.
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My Contributions:
-Led a small development team throughout production
-Designed and created the gameplay grebox
-Tuned scale and traversal for Halo Infinite’s movement mechanics and weapon sandbox
-Directed the overall visual style and environmental presentation
-Created the majority of the environment art and structural detailing
-Implemented gameplay flow, weapon placement, and combat balancing
-Completed lighting, atmosphere, and final visual polish
-Oversaw gameplay testing, iteration, and final production direction
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Tools & Workflow:
-Blender
-Halo Infinite Forge
-Custom “Blender to Forge” greybox import pipeline
-Modular environment art workflow
-Competitive gameplay testing and iteration
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Project Highlights:
-Modern recreation of one of Halo 3’s most recognizable competitive maps
-Preserved the original map’s fast-paced bridge combat and sightline-focused gameplay
-Updated scale and traversal to complement Halo Infinite’s movement systems
-Combined classic Halo arena design with modern visual fidelity and lighting
-Developed using a custom external pipeline to accelerate level iteration and production workflow
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Official Blog Post:
https://www.halowaypoint.com/news/legacy-operation-launch
https://www.halowaypoint.com/news/delta-arena-halo-3-legacy
Personal Edit: Promotional Trailer
Narrows Flythrough