Included in Content Updates:
-Legacy Operation: Delta Arena
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Construct is a full remake/remaster of the iconic vertical arena map from Halo 3, recreated in Halo Infinite with modernized visuals, refined traversal, and updated gameplay tuning designed around Halo Infinite’s movement systems and combat sandbox.
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The project focused on preserving the original map’s fast vertical gameplay, power-position control, and tight arena flow while enhancing atmosphere, environmental fidelity, and overall gameplay readability for a modern competitive experience.
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My Contributions:
-Led a small development team throughout production
-Designed and created the gameplay greybox
-Tuned vertical scale and traversal around Halo Infinite’s movement mechanics
-Directed the map’s visual art style and environmental presentation
-Created the majority of the environment art and detailing
-Implemented gameplay layout, combat flow, and weapon placements
-Completed lighting, atmosphere, and final visual polish
-implemented the level audio and ambient soundscape
-Oversaw gameplay testing, iteration, and final production direction
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Tools & Workflow:
-Blender
-Halo Infinite Forge
-Custom “Blender to Forge” greybox import pipeline
-Modular environment art workflow
-Audio setup and ambient environment design
-Competitive gameplay testing and iteration
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Project Highlights:
-Modern recreation of a classic Halo competitive arena
-Preserved the original map’s vertical combat flow and power-position gameplay
-Enhanced atmosphere through updated lighting and environmental audio design
-Adapted traversal and combat spaces for Halo Infinite’s modern movement systems
-Built using a custom external production pipeline for rapid iteration and development efficiency
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Official Blog Post:
https://www.halowaypoint.com/news/legacy-operation-launch
https://www.halowaypoint.com/news/delta-arena-halo-3-legacy
Blender Greybox 3D Preview
Personal Edit: Construct Fly Through
Personal Edit: Promotional Trailer