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Halo Infinite | Guardian

Included in Official Content Updates:
-Operation: Delta Arena
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Guardian the iconic multiplayer map from Halo 3, rebuilt in Halo Infinite with an entirely new visual direction inspired by the ancient Forerunner ruins and jungle environments of Delta Halo from Halo 2.
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Rather than creating a direct visual recreation, the project focused on transforming the map’s atmosphere and environmental storytelling while preserving the fast-paced competitive gameplay flow that made the original Guardian a fan favorite.
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My Contributions:
-Led a small development team throughout production
-Designed and created the gameplay blockout
-Adapted map scale and traversal for Halo Infinite’s movement and combat sandbox
-Developed the new artistic vision and environmental direction
-Reimagined the map using a Halo 2-inspired Delta Halo ruins aesthetic
-Created the majority of the environment art and visual detailing
-Implemented gameplay layout, weapon flow, and combat spaces
-Completed lighting, atmosphere, and cinematic environmental polish
-Oversaw gameplay iteration, production workflow, and final presentation
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Tools & Workflow:
Blender
-Halo Infinite Forge
-Custom “Blender to Forge” greybox import pipeline
-Modular environment art workflow
-Competitive gameplay testing and iteration
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Project Highlights:
-Full artistic reinterpretation of a classic Halo multiplayer map
-Inspired by the visual identity of Delta Halo’s ancient jungle ruins
-Preserved Guardian’s recognizable competitive flow while delivering a completely new atmosphere
-Combined classic arena gameplay design with cinematic environmental storytelling
-Built using a custom external production pipeline to improve iteration speed and level workflow
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Official Blog Post:
https://www.halowaypoint.com/news/legacy-operation-launch
https://www.halowaypoint.com/news/delta-arena-halo-3-legacy

Halo 3 Guardian Remastered for Halo Infinite

Halo 3 Guardian Remastered for Halo Infinite

Blender Greybox Guardian "Top Mid"

Blender Greybox Guardian "Top Mid"

Blender Greybox Guardian "Blue Room" looking to "Top Gold"

Blender Greybox Guardian "Blue Room" looking to "Top Gold"

Blender Greybox Guardian "Sniper" looking across "Top Mid" to "Top Gold"

Blender Greybox Guardian "Sniper" looking across "Top Mid" to "Top Gold"

Blender Greybox Guardian Over View

Blender Greybox Guardian Over View

Blender Greybox Guardian "Blue Window"

Blender Greybox Guardian "Blue Window"

Red Team Spawn "Elbow"

Red Team Spawn "Elbow"

"Green Tree" Reimagined to Ruined Staircase

"Green Tree" Reimagined to Ruined Staircase

"Green" Looking to "Top Mid"

"Green" Looking to "Top Mid"

"Bottom Mid" Looking to "Snipe Tower"

"Bottom Mid" Looking to "Snipe Tower"

Bottom "Gold Room" Looking at the Gravity Lift

Bottom "Gold Room" Looking at the Gravity Lift

"Gold Room" With Snipe Tower in the distance

"Gold Room" With Snipe Tower in the distance

"Blue Room" Jump up

"Blue Room" Jump up

Shotgun Spawn Hallway

Shotgun Spawn Hallway

Man Cannon from "Green" to "Gold Room"

Man Cannon from "Green" to "Gold Room"

"Top Mid" View from "Sniper"

"Top Mid" View from "Sniper"

Guardian From Above

Guardian From Above

"Snipe Tower" looking over the center of the map

"Snipe Tower" looking over the center of the map

Clear skies, with a warm atmosphere

Clear skies, with a warm atmosphere

Personal Edit: Ambient Fly Over

Personal Edit: Promotional Trailer